Ninja Hamster

Ninja Hamster

Cover art
Developer(s) CRL
Publisher(s) CRL
Designer(s) Gary Thomlinson
Composer(s) Jay Derlett
Platform(s) Commodore 64
Release date(s) INT 1988
Genre(s) Fighting
Mode(s) Single-player
Two-player
Media/distribution Cassette, Disc

Ninja Hamster is a 2D fighting game published by CRL for the Commodore 64.

Overview

The player controls a small, but perfectly trained rodent as he battles against his mortal enemies, the Sinister Rat and his band of villains.

The action is portrayed in the familiar beat'em up style, with two beastly opponents facing each other across a static screen. Each animal has an energy meter, which is depleted every time a hit is sustained. When this reaches zero, the combatant is knocked down, and a bit is taken out of his life-giving "Great Apple".

Once the seventh segment of the opposition's apple disappears, the hamster advances to the next opponent, if the hamster's apple is removed, the game ends.

The hamster has a repertoire of moves accessed by combinations of joystick positions and button presses. The moves available include a flying kick, mid-kick, ground sweep, punch, high kick, jump and duck. Energy is slowly regained all the time, so to successfully knock down an opponent, blows must be struck fairly regularly.

A two player option is provided, where the second player takes control of the villainous animals.

Reaction

Zzap 64! gave Ninja Hamster the following reviews and scores:

External links